General Conduct
Respect other players. Faction rivalry, political tension and in-character conflict are part of the server. Harassment, hate speech, real-life threats and personal attacks are not allowed.
The rules are built around clarity: a PvP-free Central Nebula, event-based limited PvP in Sector Space and unrestricted risk in Deep Space.
Respect other players. Faction rivalry, political tension and in-character conflict are part of the server. Harassment, hate speech, real-life threats and personal attacks are not allowed.
Using bugs, glitches, unintended mechanics or server-side exploits is forbidden. Report issues to the game master team instead of using them.
The area within 500 km of the 0 : 0 : 0 coordinate point is PvP-free and controlled by Titan Belt Miners. No regular PvP, griefing, theft, block destruction or hostile action is allowed here.
Between 500 km and 5000 km, PvP is limited and event-based. Combat should happen through announced events, sector conflicts, asteroid objectives, faction operations or game master-approved engagements.
The server is not designed around random base hunting. Faction warfare should focus on sectors, objectives, trade routes, asteroid belts, stations and strategic positions.
Beyond 5000 km, Deep Space begins. Deep Space is a free PvP zone. Players entering this region accept the risk of unrestricted conflict.
PvE and PvP events are guided by game masters. Event-specific rules are announced before the event starts. During events, game master instructions override normal assumptions.
Titan Belt Miners are neutral, but not irrelevant. Attacks against guild infrastructure, convoys, trade stations or event assets may trigger economic, political or administrative consequences.
The neutral economy may react to the political situation of the sector. If one faction becomes too dominant, prices, taxes, contracts or supply conditions may shift to keep the war dynamic.
Admins and game masters may intervene to protect server balance, resolve disputes, fix exploits or maintain the intended gameplay structure.